Once Luke is defeated by an enemy, he is respawned at the nearest checkpoint but with a life deducted from him. If Luke runs out of lives, he is respawned at the starting point of that particular level.
Luke’s sword helps him defend himself from the enemies. A big hit meter fills up as the player kills the smaller enemies. This big hit can be used once the meter is full and is highly effective against the boss enemies.
Luke can only progress onto the next level if he collects all the checkpoints or atleast 70% of the checkpoints in the existing level.
A level can only be completed when Luke kills the boss enemy at the end of the level.
There are three different kinds of elements present in the game that Luke can collect:
1- Checkpoints
2- Power ups for Luke’s freeze or melt abilities.
3- Health orbs